Perhaps here is where the game charm lies: It doesn't pretend to be something greater than it is, it is concise and packs enough of content throught the multiple choices that you are offered over the time to make you want to replay the scene and see how it would end of other choices were made. There aren't many character models and you could say that, even given the context of the game, how sparse populated the semi-opened world really is, with few key NPCs located in specific areas that may be interpelated in order to progress the game story. The game itself shows how budget it is: It has early PS2 (perhaps you could even push and say late n64/ps1) graphics, with some nice ambient music and generic slashing/clashing sounds. Your character is a ronin that under unclear circunstances arrived at the pass and might get caught in the crossfire between those factions, following your own "Way of the Samurai". Between both warring factions, a small group of people who dwell in a restaurant suffers on the pressure to leave the region under constant threats of the Kurou family and it's associates while the Akadama also bullies them to "prove a point". The story itself is nothing that impressive: Rokkotsu Pass is a region under the control of the Kurou family, an impoverished noble samurai family that fall from grace once the shogunate ended and now the patriarch of the family wants to sell properties to the now Meiji governement in order to provide for his family, Kitcho his son from a previous relationship opposes this idea, believing that this decision would doom the samurai on the region and to avoid this he mustered forces in the form of the Akadama Clan to preserve the honor of the samurai in the location. It's natural to ask WHY I kept playing this game under these circunstances and the answer is this: It was (until then) one of the best swordfighting game I ever played, having a way to encourage the player not just to buttom mashing by learn how to parry, what style to use and how to grind techiniques for each blade you posessed that hooked me up really hard for it. Since I couldn't return the media, I decided to at least try it to see the game and it was a nightmare to understand all that "foreign gibberish" in a game where you are constantly bombarded with dialogue options that I couldn't make a sense off, so I naturally would put it off and play something else, right? No! My teens were about being a stubborn SOB so I kept trying to play and rebooted and played, hence and repeat finishing the game several times until 3 weeks later I managed to get an english copy of the game and FINALLY I managed to understand what that was the in-game story is about. When I booted the game I was doubled surprised: I - The game was not about the series and II - It was in Japanese. Back in the early 2000's I was hooked up with the Rurouni Kenshin (AKA "Samurai X") anime and wished to have the experience of playing a game of these series so I went to a shop buyed a "burned game" named Samurai X: The Way of the Samurai for PS2, heck it even featured Kenshin (the protagonist of the anime) on the cover.
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